The battle system of Rhapsody is a very introductory level tactical RPG. One of the main criticisms of the game is actually that despite its format, the player never really has to employ actual tactics; enemies are very simple to defeat, there are very few field obstacles, and it is extremely easy to acquire experience points for the entire party.

As a person with limited enjoyment of tactical games, even though the battle system never challenged me I was still able to enjoy the game for its storyline, characters, and music. Because of the simplicity of the system, it does play a lot more like a turn-based RPG than a tactical RPG.


Cornet's unique attacks are under the Reward option on her battle menu. None of her skills require MP/mana; instead, every time Cornet plays her horn in battle (raising the power stat of all friends nearby for one turn), she gains "appreciation points" that are displayed in the upper right corner of the screen as a bar of music with several notes. Once the notes reach the end of the bar, the next level of skill will be available. Appreciation points are persistent between battles, so you can store them up for a boss fight or a 'tough' storyline fight.

Cornet's skills all take after sweets. Except for the final skill, they all just deal damage to enemies in range. Each one, of course, does more damage than the previous skill.

Sugar Candy


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